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Post by Afflicted on Jun 26, 2014 23:49:37 GMT -5
It seems like the only item slot not being utilized fully is the amulet slot.
I can think of a few different ways to go about this.
1. Follow the current pattern of knight & paladin/sorc & druid regen items
2. Make a +all skills (melee, distance, & magic) amulet
3. Make a different amulet for each vocation.
Ek having mostly hp regen and perhaps some %resist or +skills Rp with a split hp/mp regen or just +distance %death and %physical resist Ms having a high mp regen and +ml with some %resist on elements of your choice Ed would get the same mp regen and then perhaps a bit more +ml with same %resist, again element tbd.
And of course these are all just idea/suggestions. Use them as is or as ideas for new stuff.
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Post by CM Unknown on Jun 27, 2014 0:42:47 GMT -5
Yeah you're definitely right. It kinda feels like a wasted spot as is.
Dunno if I wanna give even more regen but I can probably figure somethin out
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Post by Afflicted on Jun 27, 2014 23:13:25 GMT -5
I'm not saying more regen is good or even a necessity, I was just sort of following your current blueprints on accessory items. Any added bonuses would be cool. I sort of feel like with the current gear set up the Paladin is just a EK with less hp, having all the regen that they do. I was thinking the amulet could help distinguish them a bit maybe.
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Post by deanz on Jul 9, 2014 13:29:18 GMT -5
Amulet is a good idea the plat ammy gets kinda annoying when im selling loot and it sells my neck clicking to fast and i have to go find another.
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