|
Post by Afflicted on Jun 8, 2014 21:39:17 GMT -5
I was looking at the stats on some of the axe weapons here and noticed some that seemed like they could use some adjusting.
First we have the Stone Cutter Axe (SCA)
22:31 You see a stonecutter axe (Atk:50, Def:30 +3). It can only be wielded properly by players of level 90 or higher. It weighs 99.00 oz. 10% chance to double hit. Then we have the Hellforged Axe
22:31 You see a hellforged axe (Atk:51, Def:28 +2). It can only be wielded properly by players of level 110 or higher. It weighs 88.00 oz. 5% chance to ignite the fire's of hell on your foe. With the Hellforged axe being the next step up from SCA (ie. higher level req, reward from harder quest) it only seems right the Hellforged should be better than the SCA. While it does have 1 more attack than SCA I feel that the added bonus is not quite as useful. The hellforged bonus has a lower chance than SCA and while I agree that "Igniting the fire's of hell on your foe" is very fitting of the name 'Hellforged' my issue is most of the stronger monsters are immune to this fire, while the SCA gets double melee hits, with only 1 less Atk.
Unless there is some advantage I am not seeing yet, I propose the double hit be added on both weapons or perhaps a new bonus for the Hellforged Axe such as life on hit or something to that effect.
|
|
|
Post by CM Unknown on Jun 8, 2014 23:12:02 GMT -5
Thats a great idea. I'll see if I can add double-hit and burn to hellforged axe. For the challenge in the quest to be able to do it... it's definitely worth more than 1 attack point and a hit-or-miss bonus ability.
Edit: So actually, I just dropped the double hit change on the Anni weapons to 5% and made all inquisition weapons 8% to double hit. It proved a challenge to add both effects and it can't be tested without server restarts (which ofc I'd like to avoid).
It will be active after the next server restart.
|
|