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Post by Afflicted on Jun 20, 2014 0:18:11 GMT -5
I think that there should be some sort of healing method implemented for EK that surpasses the UHP. I could get better healing power if I grouped with a druid but there isn't always someone online and also sometimes I just want to grind exp solo. I have more than enough hp to tank several high end Elite monsters, but I am not able to heal fast enough to do so.
I know it might seem like I'm asking to OP the EK here but if you really look at it, the UHP just isnt designed for the amount of HP / DMG we are dealing with here. I have over 7k hp so that means it takes 10 pots or more to heal all the way.
P.S.S. Also maybe give the Mage an Ultimate Mana potion? Just a thought I had to keep it fair?
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Post by CM Unknown on Jun 20, 2014 1:49:11 GMT -5
Hey!
I see where you're coming from but the problem with that is knights can already withstand a ton of incoming damage. If money were an issue I'd have no problem implementing that.
But just like on real tibia, you don't see eks spamming uhp to heal for a reason. It's super costly on real tibia. But here, money is so easy to make that I'd have to make each potion cost something like 20k just to keep people from spamming it. I already see a problem with UHP for that reason.
Utura gran has largely increased healing over time, and along with the donor (or epic) item regeneration, exura ico, and 1 UHP... knights can combine for a VERY large heal in as little as 1 second for a class that is supposed to have very little healing power. I think combined, for your level, utura gran+regen+exura ico+uhp heals for approximately 1200 hp every second.
I would like to redesign knights so theyre specifically a low heal, high mitigation class; but just haven't found a way to get there yet.
And I've tried with mages to increase their GMP mana heal amount, but another problem arises with that... which is the fact that when regeneration of mana becomes too easy, mages just prefer to play the game on magic shield. And in that case, they might as well be a destructive knight on steroids (since mana pools are much larger than health pools).
I want to implement something in the future to change all this and make it more convenient, but as for now, I don't see how to do that logically.
PS: Don't forget there is a food that fills your health pool instantly! (rotworm stew)
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Post by Afflicted on Jun 20, 2014 19:45:33 GMT -5
I do see where you are coming from. My train of thought is this. The way I typically hunt with a knight is lure as many monsters as I can handle and then spam exori(basically). Right now I can handle a bunch of monsters with my hp pool but cant sustain the damage long enough to actually kill all of them. I guess the game is easy enough I really shouldn't be asking for it to be easier I just need to get epic gear..
If anything like this were to ever be implemented I do want to point out that I intended it to have a high level requirement and also cost a decent amount of money, as to avoid as much as possible the things you mentioned like mages being uber op tanks.
*light bulb* new idea~ Some special and really expensive pots that have high cap so you can limit the amount that can be carried at one time. These pots would be used in extreme situations or maybe for a boss fight something like that.
I'm not saying this needs to be implemented but it just was a thought I had and wanted to put it out there.
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Post by CM Unknown on Jun 20, 2014 21:29:35 GMT -5
Hmm I really like the idea of making a new pot that you can only have x amount of. Especially because there's already items in the game that it can be used on.
I'm definitely going to have to figure out how to do that and once I do, I'll use your idea.
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phatcawks
Newbie
Was sittin on the park bench when I saw some of the phattest cawks ever
Posts: 15
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Post by phatcawks on Jun 30, 2014 19:02:18 GMT -5
maybe theres a way you can make an attack leech life, like say i used a spell called exori med, it heals a percentage of the damage dealt. If you can make it work that way, it might solve some of the problems
edit: make it like a berserk attack aswell so they can still deal aoe damage
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Post by Afflicted on Jun 30, 2014 22:51:30 GMT -5
You could also just add something like +_hp on hit to some of the higher level weapons to get a similar effect
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Post by deanz on Jul 9, 2014 13:28:23 GMT -5
GIVE KNIGHTS ALL THE THINGS THEY ARE NOT OVER POWERED ENOUGH!?!?!?!
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